![]() ![]() Many of these are adopted by Dungeon Masters seeking an "old school" RPG feel for their games. Several rules presented as options in the Player’s Handbook can be quite sadistic if ran as written. This could certainly lend to a grittier game, but unless Restoration spells become readily available, they are likely not sustainable over an entire campaign. Player Characters can accumulate wounds over time that limit mobility, impose Disadvantage to all Perception checks and ranged attacks, or sustain festering wounds that can ultimately kill them, with these rules in place. ![]() ![]() An Orc captain returning like a Nemesis in Shadow of Mordor could make for an interesting addition to a D&D game, but as a practical matter, the Lingering Wounds rules are much more relevant for the heroes than their enemies. In a typical Dungeons & Dragons campaign, it is rare for the party to fight the same foe repeatedly. This rule suggests the Dungeon Master roll for a wound " when a character suffers a critical hit, when it drops to zero HP but isn’t killed outright," or " when it fails a death saving throw by 5 or more." The resulting wound could be a minor cosmetic scar, a limp, or the loss of an eye, among others, most of which have mechanical effects. Similar to Massive Damage, the Lingering Wounds rules are much more harmful to Player Characters than to monsters. This rule decidedly favors the monsters over the heroes. Even at higher levels, with monster damage largely based on dice that multiply on a Critical Hit as opposed to static numbers that do not, a monster is more likely to land a lucky shot that triggers the Massive Damage rule than a PC is. ![]() A single hit of 5 to 9 damage could have devastating effects in battle with System Shock added, and low-level characters are fragile enough as it is. At level one, a PC can start with as few as 5 HP, based on default character creation rules, or as much as 17. It is very unlikely that a PC attack will take down half the HP of such a target in a single blow, and weaker targets potentially going down faster is of limited value. High-Challenge Rating enemies are designed to battle an entire party of adventurers and tend to have inflated Hit Points. If a Dungeon Master applies the Massive Damage rule to Player Characters as well as enemies, they are either ruthless or unaware of how it affects gameplay. Related: Is Dungeons & Dragons Dark Alliance A Remake, A Reboot, Or A Sequel ![]()
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